Monday, August 30, 2010
The brief
Here is the brief for AR5953A Topics In Design Technology:
Some other links:
- The site is a large block (175m x 185m) based on a site in Marina Bay area. Please see the houdini file for more details. An abstract model of surrounding buildings has been generated using the densities from the URA 2008 plan.
- The task is to develop a proposal for a mixed-use urban morphology that is high density and that also provides good quality of life.
- Mixed-use in this case means office, residential, and commercial. The number of people working in the building should be equal to the number of people living in it.
- High density means an overall plot ratio of 13 (i.e. 420,000 sq meters). This is the plot ratio that has been set by the URA. Car parking should also be considered, and is not included in the area calculations.
- Good quality of life means thinking about various issues that make life enjoyable. These will include daylight, ventilation, views, privacy, open spaces, noise, etc. The importance of these issues will be different for residential, commercial , and office.
Some other links:
- For more information on plot ratio
http://www.ura.gov.sg/circulars/text/dcdgfahb_d0e127.htm#d0e144 - The URA development guidelines
http://www.ura.gov.sg/circulars/text/dcdnrhb_d0e4.htm - The general design guidelines for tall buildings should be followed
Tall Buildings: A strategic design guide
- Parking: 20 m2 per car
- Residential: 30 m2 per person
- Flat: 90 m2
- People per flat: 3.5 people
- Office: 20m2 per person
- Commercial: 7 m2 per flat
Wednesday, August 25, 2010
phtj_urban
Here are the otl files for the workshop today:
Copy it to one of your scanned otl folders on your computer .
Copy it to one of your scanned otl folders on your computer .
Tuesday, August 24, 2010
Example 4 - towers
Here is the example from yesterday - the merging towers:
This uses the 'metaball' node tocreate volumes that merge automatically to create complex surfaces.
Friday, August 20, 2010
Example 3
Here is the example from yesterday - the snake:
This uses the 'switch' node to subdivide panels that are too big.
Wednesday, August 18, 2010
phtj_chops
Here is an otl file for the workshop today:
Copy it to one of your scanned otl folders on your computer - this will be explained in the workshop.
Copy it to one of your scanned otl folders on your computer - this will be explained in the workshop.
Tuesday, August 17, 2010
Friday, August 13, 2010
Files
Here are some files from last week:
- Example1 - hip file and otl file (save them in the same place)
- Houdini Modelling 101 - version 3 (you can follow the web links)
Wednesday, August 11, 2010
Houdini
The version of Houdini we will be using is the apprentice version 10 or version 11.
Documentation
The documentation is all available online, as well as inside the software. For the online help:
Videos
The first videos to watch are the ones included when you install Houdini. In Houdini, go to the menu, click Help > Start Here. This will open up your browser window, and there will be the various links, including some links to videos. The
"Introduction to Houdini UI" is the place to start.
There are some excellent videos to help you learn Houdini. Many of these videos are for version 9, but if your are using version 10, that is OK - the interface is mostly the same in versions 9n and 10.
Peter Quint has also created some excellent videos to learn Houdini. These videos tend to be a bit easier for beginners, since they don't assume any prior knowledge.
On the Houdini Apprentice blog, there are some good videos to get started:
On the Houdini site there are also some other videos introducing the interface, which is useful for beginners.
And there are also some videos on specific tools:
There are also a set of commercial companies producing videos.
The is a Houdini You Tube channel where the Houdini people regularly uoload videos, oftend highlighting the latest features of the software. So these videos are probably less useful for beginners, but great to see the amazing things that can be dione with Houdini.
Of course there is also some other stuff on YouTube. here are a few:
There are also a bunch of commercial training videos that are not free. See the list of companies here:
Documentation
The documentation is all available online, as well as inside the software. For the online help:
Videos
The first videos to watch are the ones included when you install Houdini. In Houdini, go to the menu, click Help > Start Here. This will open up your browser window, and there will be the various links, including some links to videos. The
"Introduction to Houdini UI" is the place to start.
There are some excellent videos to help you learn Houdini. Many of these videos are for version 9, but if your are using version 10, that is OK - the interface is mostly the same in versions 9n and 10.
Peter Quint has also created some excellent videos to learn Houdini. These videos tend to be a bit easier for beginners, since they don't assume any prior knowledge.
On the Houdini Apprentice blog, there are some good videos to get started:
On the Houdini site there are also some other videos introducing the interface, which is useful for beginners.
And there are also some videos on specific tools:
There are also a set of commercial companies producing videos.
The is a Houdini You Tube channel where the Houdini people regularly uoload videos, oftend highlighting the latest features of the software. So these videos are probably less useful for beginners, but great to see the amazing things that can be dione with Houdini.
Of course there is also some other stuff on YouTube. here are a few:
There are also a bunch of commercial training videos that are not free. See the list of companies here:
Welcome
Welcome to the start of the studio. Just to recap what we will be doing, here is the description of the studio.
The aim of this studio is to develop an iterative design methodology that consists of creating parametric models and evaluating variants generated by these models. You will be required to use advanced digital tools to develop an optimized design proposal that explores the trade-offs between multiple and conflicting evaluation criteria.
The semester will be split into two parts:
For the studio, you will be working in groups of three, and you will sink or swim (or fly) as a group. You will be required to use the Iterative Virtual Prototyping methodology to develop a complex design proposal for a high-density mixed-use design for Jurong East MRT station. For the design, you will need to create a digital process that consists of both design development procedures and design evaluation procedures. For development, you need to explore how to parameterize your design ideas so that the right types of variants can be generated, and for evaluation, you need to identify key performance criteria that you would like to use for comparing design variants. At the final crit, you need to present the methodology used to arrive at the final design.
The aim of this studio is to develop an iterative design methodology that consists of creating parametric models and evaluating variants generated by these models. You will be required to use advanced digital tools to develop an optimized design proposal that explores the trade-offs between multiple and conflicting evaluation criteria.
The semester will be split into two parts:
- Elective (AR5953): “Tools and Techniques for IVP”
- Week 1 to week 4: Mon, Wed and Thu afternoons
- Total 12 afternoons.Week 5: Assignment due, to be completed individually.
- Studio: (AR4103): “IVP Studio”
- Week 5 to week 12: Mon, Wed and Thu afternoons
- Total 24 afternoons.Week 13: Final project due, to be completed in groups of three. All the students in the group will get the same grade.
For the studio, you will be working in groups of three, and you will sink or swim (or fly) as a group. You will be required to use the Iterative Virtual Prototyping methodology to develop a complex design proposal for a high-density mixed-use design for Jurong East MRT station. For the design, you will need to create a digital process that consists of both design development procedures and design evaluation procedures. For development, you need to explore how to parameterize your design ideas so that the right types of variants can be generated, and for evaluation, you need to identify key performance criteria that you would like to use for comparing design variants. At the final crit, you need to present the methodology used to arrive at the final design.
Subscribe to:
Posts (Atom)